Difference between revisions of "Drawing:Basic CAD Tools"
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== Blocks == | == Blocks == | ||
=== Insert Block Into Drawing === | === Insert Block Into Drawing === | ||
− | A block is a collection of geometry that represents something logical. Blocks can represent doors, toilets, details or anything else. {{note|When a block is placed in a drawing it is referred to as an Insert or the block is inserted in the drawing space. | + | A block is a collection of geometry that represents something logical. Blocks can represent doors, toilets, details or anything else. {{note|When a block is placed in a drawing it is referred to as an Insert or the block is inserted in the drawing space.}} |
=== Create Attribute Definition === | === Create Attribute Definition === | ||
An Attribute is an editable text entity that when included in a Block can be edited later using the Edit Attributes function. This lets us have changeable text in each insert of a Block. | An Attribute is an editable text entity that when included in a Block can be edited later using the Edit Attributes function. This lets us have changeable text in each insert of a Block. | ||
+ | |||
=== Make a Block === | === Make a Block === | ||
+ | Create a block by naming, determining a basepoint or insertion point for the block and selecting the geometry to include. | ||
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=== Write Block to File === | === Write Block to File === | ||
=== External Reference Manager (XREF) === | === External Reference Manager (XREF) === |
Revision as of 20:11, 4 March 2013
Blocks
Insert Block Into Drawing
A block is a collection of geometry that represents something logical. Blocks can represent doors, toilets, details or anything else. ----
Note: When a block is placed in a drawing it is referred to as an Insert or the block is inserted in the drawing space. |
Create Attribute Definition
An Attribute is an editable text entity that when included in a Block can be edited later using the Edit Attributes function. This lets us have changeable text in each insert of a Block.
Make a Block
Create a block by naming, determining a basepoint or insertion point for the block and selecting the geometry to include.